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-rw-r--r--guides/sysadmin/machines/amdahl30/killing-time.org18
1 files changed, 14 insertions, 4 deletions
diff --git a/guides/sysadmin/machines/amdahl30/killing-time.org b/guides/sysadmin/machines/amdahl30/killing-time.org
index be38736..611b8cb 100644
--- a/guides/sysadmin/machines/amdahl30/killing-time.org
+++ b/guides/sysadmin/machines/amdahl30/killing-time.org
@@ -282,6 +282,15 @@ not overwork it to death?
- Peeked at [[https://github.com/HansKristian-Work/vkd3d-proton/blob/master/.github/ISSUE_TEMPLATE/bug_report.md][vkd3d-proton's issue template]] and idly ran with
~PROTON_LOG=1~. Over the course of 30 seconds or so, the log file
gets flooded with 3MB's worth of =trace:unwind:dump_unwind_info= ๐Ÿคจ
+
+- VRAM usage is always close to full, even when not playing games.
+ "At rest", the Plasma shell consumes โ‰ˆ410MB over 512MB available.
+ - [[https://forum.kde.org/viewtopic.php%3Ff=111&t=165779.html][Lissanro reported]] in 2020 that changing Plasma's rendering backend
+ to /Software/ freed up some VRAM.
+ - Indeed, bringing up the Plasma Renderer menu, switching to
+ /Software/, logging out & back in frees up some VRAM. It also
+ yields compositing glitches ๐Ÿคท
+ - More to the point, /it has no effect on the symptoms in-game/.
* This is insane
Selected subset of moving parts; "testability" considering ease of
clean reverts:
@@ -300,10 +309,11 @@ clean reverts:
That's looking at software packages as individual blackboxes;
config-wise, worth noting:
-| Part | Testability |
-|------------+-------------------|
-| AMD pstate | ๐Ÿ˜ฌ UEFI roundtrip |
-| sysfs | OK |
+| Part | Testability |
+|-----------------+--------------------|
+| AMD pstate | ๐Ÿ˜ฌ UEFI roundtrip |
+| sysfs | OK |
+| Plasma Renderer | OK |
Let's throw in: